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mods-engineering
nerymurillohnd ★ 1
Mods Engineering is a Claude Code plugin skill that designs, builds, reviews, tests and debugs Claude Code mods by validating interfaces against the current mods API docs and type declarations. It ensures mods follow static-analysis rules, pass validation checks, and include appropriate test coverage before deployment.
Install
> /plugin marketplace add nerymurillohnd/the-claude-factory/tree/HEAD/plugins/mods-engineering
> /plugin install mods-engineering
Source: https://github.com/nerymurillohnd/the-claude-factory/tree/HEAD/plugins/mods-engineering
What it's made of
1 skill
- Commands
- 0
- Agents
- 0
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (nerymurillohnd).