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godot-netplay

JtdeGraaf ★ 0

godot-netplay provides a .NET host library for multiplayer game logic and a Godot C# client that handles rendering and networking, separating game state from presentation. The plugin includes 2 skills to help developers wire and manage netplay architecture between the engine-free backend and Godot frontend.

Integrations Design & Frontend No API key detected prompt pack

Install

> /plugin marketplace add JtdeGraaf/agents/tree/HEAD/plugins/godot-netplay
> /plugin install godot-netplay

Source: https://github.com/JtdeGraaf/agents/tree/HEAD/plugins/godot-netplay

What it's made of

2 skills

Commands
0
Agents
0
Skills
2
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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