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shader-programming

HermeticOrmus ★ 6

This plugin provides an expert agent and command set for writing and debugging shaders in Godot's GLSL-based shading language, covering vertex/fragment stages, render pipelines (Forward+, Mobile, Compatibility), and common effects like dissolve, outlines, water, and hologram. It includes a skill library of shader patterns for spatial and canvas_item pipelines, with techniques for performance optimization across desktop and mobile GPU targets.

Design & Frontend DevOps No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/shader-programming
> /plugin install shader-programming

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/shader-programming

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).