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procedural-generation

HermeticOrmus ★ 6

This plugin provides procedural generation algorithms for game development, including noise-based terrain (Simplex, Perlin, Voronoi, fBm), dungeon layouts (BSP, cellular automata, drunk walk), and Wave Function Collapse with seeded randomness and solvability validation. The plugin includes an agent with procedural generation expertise, a command for generating terrain/dungeons/content, and a skill library implementing FastNoiseLite terrain, dungeon generators, cave systems, content population, and pathfinding validation.

Design & Frontend Code Review No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/procedural-generation
> /plugin install procedural-generation

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/procedural-generation

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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