procedural-generation
This plugin provides procedural generation algorithms for game development, including noise-based terrain (Simplex, Perlin, Voronoi, fBm), dungeon layouts (BSP, cellular automata, drunk walk), and Wave Function Collapse with seeded randomness and solvability validation. The plugin includes an agent with procedural generation expertise, a command for generating terrain/dungeons/content, and a skill library implementing FastNoiseLite terrain, dungeon generators, cave systems, content population, and pathfinding validation.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/procedural-generation
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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