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physics-simulation

HermeticOrmus ★ 6

This Claude Code plugin provides physics simulation expertise for Godot game development, covering body types (StaticBody3D, CharacterBody3D, RigidBody3D, Area3D), collision layers, raycasting, joints, and performance optimization through an agent, command, and reusable skill library. It includes ready-to-use patterns for collision layer setup, character controllers, destructible objects, triggers, and physics debugging.

Code Review Design & Frontend No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/physics-simulation
> /plugin install physics-simulation

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/physics-simulation

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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