physics-simulation
This Claude Code plugin provides physics simulation expertise for Godot game development, covering body types (StaticBody3D, CharacterBody3D, RigidBody3D, Area3D), collision layers, raycasting, joints, and performance optimization through an agent, command, and reusable skill library. It includes ready-to-use patterns for collision layer setup, character controllers, destructible objects, triggers, and physics debugging.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/physics-simulation
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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