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performance-optimization

HermeticOrmus ★ 6

This Claude Code plugin provides profiling methodology and optimization techniques for Godot game performance, including draw call batching with MultiMeshInstance3D, LOD configuration, object pooling, occlusion culling patterns, and GDScript hot path fixes validated through RenderDoc and Godot Profiler. The plugin includes a game-perf-engineer agent that diagnoses CPU/GPU bottlenecks and applies targeted solutions with measured validation, plus a skill library and command interface for profiling, batching, LOD, and pooling workflows.

DevOps Code Review No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/performance-optimization
> /plugin install performance-optimization

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/performance-optimization

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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