performance-optimization
This Claude Code plugin provides profiling methodology and optimization techniques for Godot game performance, including draw call batching with MultiMeshInstance3D, LOD configuration, object pooling, occlusion culling patterns, and GDScript hot path fixes validated through RenderDoc and Godot Profiler. The plugin includes a game-perf-engineer agent that diagnoses CPU/GPU bottlenecks and applies targeted solutions with measured validation, plus a skill library and command interface for profiling, batching, LOD, and pooling workflows.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/performance-optimization
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).