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multiplayer-networking

HermeticOrmus ★ 6

This plugin provides a multiplayer netcode specialist agent and commands that help game developers choose and design the right network architecture (rollback, lockstep, or client prediction) based on game genre, player count, and latency constraints. It covers serialization patterns, lag compensation, NAT traversal, and anti-cheat fundamentals across Unity, Godot, and Unreal engines.

Integrations Code Review No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/multiplayer-networking
> /plugin install multiplayer-networking

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/multiplayer-networking

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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