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multiplayer-networking
HermeticOrmus ★ 6
This plugin provides a multiplayer netcode specialist agent and commands that help game developers choose and design the right network architecture (rollback, lockstep, or client prediction) based on game genre, player count, and latency constraints. It covers serialization patterns, lag compensation, NAT traversal, and anti-cheat fundamentals across Unity, Godot, and Unreal engines.
Install
> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/multiplayer-networking
> /plugin install multiplayer-networking
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/multiplayer-networking
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).