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libre-gamedev-hooks

HermeticOrmus ★ 6

This Claude Code plugin adds game development safety hooks that identify the game engine in use (Godot, Unity, Unreal, or web frameworks), prompt for confirmation before touching secrets/signing keys or running destructive git commands, and remind you to run tests after code changes. It operates transparently via shell scripts triggered at session start, before tool use, and after file writes, requiring only bash and jq.

DevOps Security No API key detected runs shell

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/libre-gamedev-hooks
> /plugin install libre-gamedev-hooks

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/libre-gamedev-hooks

What it's made of

3 hooks

Commands
0
Agents
0
Skills
0
MCP servers
0
Hooks
3 · PostToolUse, PreToolUse, SessionStart

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
post-tool-use.sh pre-tool-use.sh session-start.sh
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).