libre-gamedev-hooks
This Claude Code plugin adds game development safety hooks that identify the game engine in use (Godot, Unity, Unreal, or web frameworks), prompt for confirmation before touching secrets/signing keys or running destructive git commands, and remind you to run tests after code changes. It operates transparently via shell scripts triggered at session start, before tool use, and after file writes, requiring only bash and jq.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/libre-gamedev-hooks
What it's made of
3 hooks
- Commands
- 0
- Agents
- 0
- Skills
- 0
- MCP servers
- 0
- Hooks
- 3 · PostToolUse, PreToolUse, SessionStart
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
post-tool-use.shpre-tool-use.shsession-start.sh- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
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