input-systems
This plugin provides a comprehensive input system framework for game developers using Godot, Unity, or Unreal, covering action mapping, gamepad deadzones, input buffering, rebinding, touch controls, and rumble feedback. It includes an agent, command, and reusable skill library that enforce polling actions by name rather than raw inputs, enabling straightforward multi-platform support and accessibility.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/input-systems
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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