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input-systems

HermeticOrmus ★ 6

This plugin provides a comprehensive input system framework for game developers using Godot, Unity, or Unreal, covering action mapping, gamepad deadzones, input buffering, rebinding, touch controls, and rumble feedback. It includes an agent, command, and reusable skill library that enforce polling actions by name rather than raw inputs, enabling straightforward multi-platform support and accessibility.

Code Review Productivity No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/input-systems
> /plugin install input-systems

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/input-systems

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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