godot-development
A Godot 4 specialist plugin that guides Node tree design, scene composition, signal architecture, and idiomatic GDScript/C# patterns, helping developers build properly-structured games instead of fighting Godot's paradigm. It covers physics, animation, resource management, and provides decision trees for common architectural choices like when to use signals vs. direct calls or inherited vs. instantiated scenes.
Install
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/godot-development
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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