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asset-pipelines
HermeticOrmus ★ 6
The asset-pipelines plugin automates game asset optimization workflows including texture atlasing, LOD generation, compression format selection, and CI-based validation for Godot and Unity projects. It provides an agent and command interface to configure import settings, compress assets by platform, and enforce memory budgets across development pipelines.
Install
> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/asset-pipelines
> /plugin install asset-pipelines
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/asset-pipelines
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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