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asset-pipelines

HermeticOrmus ★ 6

The asset-pipelines plugin automates game asset optimization workflows including texture atlasing, LOD generation, compression format selection, and CI-based validation for Godot and Unity projects. It provides an agent and command interface to configure import settings, compress assets by platform, and enforce memory budgets across development pipelines.

DevOps Integrations No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/asset-pipelines
> /plugin install asset-pipelines

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/asset-pipelines

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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