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animation-systems
HermeticOrmus ★ 6
This plugin provides runtime animation logic for game engines, enabling developers to build blend trees, state machines, inverse kinematics, root motion, and animation events across Godot, Unity, and Unreal. It includes an animation-engineer agent, an animate command, and a library of reusable patterns for locomotion, foot planting IK, and animation event wiring.
Install
> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/animation-systems
> /plugin install animation-systems
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/animation-systems
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).