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animation-systems

HermeticOrmus ★ 6

This plugin provides runtime animation logic for game engines, enabling developers to build blend trees, state machines, inverse kinematics, root motion, and animation events across Godot, Unity, and Unreal. It includes an animation-engineer agent, an animate command, and a library of reusable patterns for locomotion, foot planting IK, and animation event wiring.

Code Review Productivity No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/animation-systems
> /plugin install animation-systems

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/animation-systems

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).