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ai-game-behavior
HermeticOrmus ★ 6
This plugin provides game AI architecture design and implementation guidance for NPCs and enemies, covering behavior trees, finite state machines, utility AI, GOAP, pathfinding, and perception systems. It includes a specialized agent, commands for AI system design and debugging, and a skill library with GDScript patterns for common AI frameworks.
Install
> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/ai-game-behavior
> /plugin install ai-game-behavior
Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/ai-game-behavior
What it's made of
1 command · 1 agent · 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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