PlugMyPlugin
← Browse

ai-game-behavior

HermeticOrmus ★ 6

This plugin provides game AI architecture design and implementation guidance for NPCs and enemies, covering behavior trees, finite state machines, utility AI, GOAP, pathfinding, and perception systems. It includes a specialized agent, commands for AI system design and debugging, and a skill library with GDScript patterns for common AI frameworks.

Other No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/ai-game-behavior
> /plugin install ai-game-behavior

Source: https://github.com/HermeticOrmus/LibreGameDev-Claude-Code/tree/HEAD/plugins/ai-game-behavior

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).