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shader-programming

HermeticOrmus โ˜… 65

This plugin provides shader programming expertise for Godot's shading language, covering spatial and canvas_item pipelines with a command to write, debug, and optimize shaders, plus a skill library of common visual effects like dissolve, outline, hologram, water, and pixelate. It includes performance guidance for Forward+, Mobile, and Compatibility renderers to ensure shaders work across target platforms.

Design & Frontend Code Review free prompt pack

Install

> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/shader-programming
> /plugin install shader-programming

Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/shader-programming

What it's made of

1 command ยท 1 agent ยท 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).