shader-programming
This plugin provides shader programming expertise for Godot's shading language, covering spatial and canvas_item pipelines with a command to write, debug, and optimize shaders, plus a skill library of common visual effects like dissolve, outline, hologram, water, and pixelate. It includes performance guidance for Forward+, Mobile, and Compatibility renderers to ensure shaders work across target platforms.
Install
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/shader-programming
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).