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physics-simulation
HermeticOrmus โ
65
This physics-simulation plugin provides Godot 3D physics tools including body type selection, collision layers, character controllers, raycasting, triggers, and joint constraints through an agent, command, and skill library. It covers StaticBody3D, CharacterBody3D, RigidBody3D, AnimatableBody3D, and Area3D with patterns for optimization and debugging physics issues.
Install
> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/physics-simulation
> /plugin install physics-simulation
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/physics-simulation
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).