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multiplayer-networking
HermeticOrmus โ
65
A Claude Code plugin with a specialist agent, command, and reference library for choosing and designing multiplayer netcode architectures (rollback, lockstep, client prediction) tailored to game genre, player count, and latency constraints. It covers serialization, lag compensation, connection topologies, matchmaking patterns, and anti-cheat fundamentals for Unity and Godot.
Install
> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/multiplayer-networking
> /plugin install multiplayer-networking
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).