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multiplayer-networking

HermeticOrmus โ˜… 65

A Claude Code plugin with a specialist agent, command, and reference library for choosing and designing multiplayer netcode architectures (rollback, lockstep, client prediction) tailored to game genre, player count, and latency constraints. It covers serialization, lag compensation, connection topologies, matchmaking patterns, and anti-cheat fundamentals for Unity and Godot.

Integrations Design & Frontend free prompt pack

Install

> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/multiplayer-networking
> /plugin install multiplayer-networking

Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/multiplayer-networking

What it's made of

1 command ยท 1 agent ยท 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).