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level-design
HermeticOrmus โ
65
The level-design plugin provides an agent and command-line tools for game level construction in Godot, covering greyboxing workflows, TileMap/TileSet configuration, NavMesh baking, and environmental storytelling. It includes a skill library with ready-to-use code patterns for TileMap terrain, NavigationRegion3D setup, level streaming, zone triggers, and CSG greybox workflows.
Install
> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/level-design
> /plugin install level-design
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/level-design
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
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