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input-systems

HermeticOrmus โ˜… 65

This plugin provides input system solutions for game development across Godot, Unity, and Unreal, with support for action maps, gamepad deadzones, input buffering, rebinding, and mobile touch controls. It includes an agent expert in platform-specific input, a command for configuring and testing input feel, and a skill library with patterns for deadzone math, jump buffering, coyote time, and rumble.

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Install

> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/input-systems
> /plugin install input-systems

Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/input-systems

What it's made of

1 command ยท 1 agent ยท 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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