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input-systems
HermeticOrmus โ
65
This plugin provides input system solutions for game development across Godot, Unity, and Unreal, with support for action maps, gamepad deadzones, input buffering, rebinding, and mobile touch controls. It includes an agent expert in platform-specific input, a command for configuring and testing input feel, and a skill library with patterns for deadzone math, jump buffering, coyote time, and rumble.
Install
> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/input-systems
> /plugin install input-systems
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/input-systems
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).