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audio-systems

HermeticOrmus ★ 65

The audio-systems plugin provides patterns and expertise for implementing game audio infrastructure including bus architecture, spatial audio, dynamic music with vertical remixing, and audio pooling for Godot/Unity engines. It covers FMOD and Wwise integration patterns, voice polyphony management, 3D occlusion, and sidechain ducking but excludes audio production and asset compression.

Integrations Productivity No API key detected prompt pack

Install

> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems
> /plugin install audio-systems

Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems

What it's made of

1 command · 1 agent · 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).