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audio-systems
HermeticOrmus โ
65
The audio-systems plugin provides patterns and expertise for implementing game audio infrastructure including bus architecture, spatial audio, dynamic music with vertical remixing, and audio pooling for Godot/Unity engines. It covers FMOD and Wwise integration patterns, voice polyphony management, 3D occlusion, and sidechain ducking but excludes audio production and asset compression.
Install
> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems
> /plugin install audio-systems
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).