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audio-systems

HermeticOrmus โ˜… 65

The audio-systems plugin provides patterns and expertise for implementing game audio infrastructure including bus architecture, spatial audio, dynamic music with vertical remixing, and audio pooling for Godot/Unity engines. It covers FMOD and Wwise integration patterns, voice polyphony management, 3D occlusion, and sidechain ducking but excludes audio production and asset compression.

Integrations Productivity free prompt pack

Install

> /plugin marketplace add HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems
> /plugin install audio-systems

Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/audio-systems

What it's made of

1 command ยท 1 agent ยท 1 skill

Commands
1
Agents
1
Skills
1
MCP servers
0
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
none
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

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Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).