animation-systems
This plugin provides expert guidance on skeletal animation systems across Godot, Unity, and Unreal, covering blend trees, state machines, inverse kinematics, root motion, and animation event wiring. It includes an animation-engineer agent, an animate command for setup and debugging, and a skill library with code patterns for common animation challenges like blend space locomotion and foot planting IK.
Install
Source: https://github.com/HermeticOrmus/claude-code-game-development/tree/HEAD/plugins/animation-systems
What it's made of
1 command ยท 1 agent ยท 1 skill
- Commands
- 1
- Agents
- 1
- Skills
- 1
- MCP servers
- 0
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
- none
- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (HermeticOrmus).