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unreal-engine-skills-for-claude-code

EpicGames โ˜… 296

Exposes Unreal Editor's ToolsetRegistry (actors, blueprints, materials, Niagara, Control Rigs, Sequencer, and more) directly to Claude Code via MCP, with a SessionStart hook that sets UE project context. Requires Unreal Editor with ModelContextProtocol and AllToolsets plugins running locally on port 8000.

DevOps Integrations free runs shell

Install

> /plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
> /plugin install unreal-engine-skills-for-claude-code

Source: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin

What it's made of

3 skills ยท 1 hook

Commands
0
Agents
0
Skills
3
MCP servers
0
Hooks
1 ยท SessionStart

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
bash
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (EpicGames).