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unreal-engine-skills-for-claude-code
EpicGames โ
296
Exposes Unreal Editor's ToolsetRegistry (actors, blueprints, materials, Niagara, Control Rigs, Sequencer, and more) directly to Claude Code via MCP, with a SessionStart hook that sets UE project context. Requires Unreal Editor with ModelContextProtocol and AllToolsets plugins running locally on port 8000.
Install
> /plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
> /plugin install unreal-engine-skills-for-claude-code
Source: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin
What it's made of
3 skills ยท 1 hook
- Commands
- 0
- Agents
- 0
- Skills
- 3
- MCP servers
- 0
- Hooks
- 1 ยท SessionStart
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
bash- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (EpicGames).