PlugMyPlugin
← Browse

unreal-engine-skills-for-claude-code

EpicGames ★ 1670

This Claude Code plugin exposes hundreds of Unreal Editor tools via MCP, including actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, Gameplay Ability System, and automation testing. It requires Unreal Editor with ModelContextProtocol and AllToolsets plugins enabled, and runs a SessionStart hook to inject project context into Claude's understanding of UE conventions.

Integrations DevOps No API key detected runs shell

Install

> /plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
> /plugin install unreal-engine-skills-for-claude-code

Source: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin

What it's made of

3 skills · 1 hook

Commands
0
Agents
0
Skills
3
MCP servers
0
Hooks
1 · SessionStart

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
bash
Talks to
nothing external detected

Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (EpicGames).