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unreal-engine-skills-for-claude-code
EpicGames ★ 1670
This Claude Code plugin exposes hundreds of Unreal Editor tools via MCP, including actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, Gameplay Ability System, and automation testing. It requires Unreal Editor with ModelContextProtocol and AllToolsets plugins enabled, and runs a SessionStart hook to inject project context into Claude's understanding of UE conventions.
Install
> /plugin marketplace add EpicGames/unreal-engine-skills-for-claude-code-plugin
> /plugin install unreal-engine-skills-for-claude-code
Source: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin
What it's made of
3 skills · 1 hook
- Commands
- 0
- Agents
- 0
- Skills
- 3
- MCP servers
- 0
- Hooks
- 1 · SessionStart
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
bash- Talks to
- nothing external detected
Analyzed . Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (EpicGames).