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unity-devtools

CitiesSkylinesModding โ˜… 5

unity-devtools attaches to a running Unity Mono development build via the Mono Soft Debugger protocol and exposes live type reflection, C# expression evaluation, ECS entity/component reads and writes, and screen capture through an MCP server and a unity-driving skill. The plugin requires no code injection and works generically with any dev-Mono Unity game exposing the debugger endpoint.

Install

> /plugin marketplace add CitiesSkylinesModding/agents-plugins/tree/HEAD/plugins/unity-devtools
> /plugin install unity-devtools

Source: https://github.com/CitiesSkylinesModding/agents-plugins/tree/HEAD/plugins/unity-devtools

What it's made of

1 skill ยท 1 MCP server

Commands
0
Agents
0
Skills
1
MCP servers
1
Hooks
0

What it needs & plugs into

API keys
none
Paid services
none detected
External tools
dotnet
Talks to
nothing external detected

Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.

Is this your plugin?

Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (CitiesSkylinesModding).