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unity-devtools
CitiesSkylinesModding โ
5
unity-devtools attaches to a running Unity Mono development build via the Mono Soft Debugger protocol and exposes live type reflection, C# expression evaluation, ECS entity/component reads and writes, and screen capture through an MCP server and a unity-driving skill. The plugin requires no code injection and works generically with any dev-Mono Unity game exposing the debugger endpoint.
Install
> /plugin marketplace add CitiesSkylinesModding/agents-plugins/tree/HEAD/plugins/unity-devtools
> /plugin install unity-devtools
Source: https://github.com/CitiesSkylinesModding/agents-plugins/tree/HEAD/plugins/unity-devtools
What it's made of
1 skill ยท 1 MCP server
- Commands
- 0
- Agents
- 0
- Skills
- 1
- MCP servers
- 1
- Hooks
- 0
What it needs & plugs into
- API keys
- none
- Paid services
- none detected
- External tools
dotnet- Talks to
- nothing external detected
Facts extracted from the plugin's files. Prose generated by claude-haiku-4-5-20251001.
Is this your plugin?
Claim it to keep the card accurate and enter the weekly contest. Requires signing in as the GitHub owner (CitiesSkylinesModding).